﻿using System.ComponentModel.Composition;
using Microsoft.VisualStudio.Text.Classification;
using Microsoft.VisualStudio.Utilities;

namespace Perovich.GameObjects.Tools.Editor
{
    internal static class ClassificationDefinition
    {
        /// <summary>
        /// Defines the "Perovich.GameObjects.Tools.Editor" classification type.
        /// </summary>
        [Export(typeof(ClassificationTypeDefinition))]
        [Name("Perovich.GameObjects.Tools.Editor")]
        internal static ClassificationTypeDefinition EditorType = null;
    }
}
